Ian Hampton Ian Hampton

How to Profit from 2026’s Graphic Design Shifting Tides

Tired of sterile, hyper-polished AI designs? In 2026, the real money is in the "imperfect." From tactile scanner textures to design-as-a-service retainers, here are four practical, "fluff-free" ways to monetize current design trends while balancing the chaos of real life.

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Ian Hampton Ian Hampton

What is my art worth?

How do you set a price on your art to sell may seem like its all subjective. This is absolutely true, at least on the surface, but Ill explain some of the rational behind the pricing some of the paintings, art, digital art, designs, sculptures that you've seen. It really gets into the weeds, there are a lot of variables, but Ill start at a high level and break it down.

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Ian Hampton Ian Hampton

The Future of Streaming: A Shift Towards Traditional Television?

Amazon Prime Video's recent decision to introduce an ad-tier system has sparked interest in the streaming industry. The new system allows users to choose between a free, ad-supported tier and a premium, ad-free tier for an additional fee. But what does this mean for the future of streaming, and will other services follow suit?

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Ian Hampton Ian Hampton

The secret to fixing Blender to After Effects frame rate problems.

By following the simple steps outlined in this document, you can ensure that your Blender and After Effects projects are synced with the same frame rates. This will save you time and frustration by avoiding incorrect playback speeds and the need for re-rendering. With this solution, you can improve your workflow and focus on creating high-quality animations and visual effects. Don't let frame rate problems slow you down - use this guide to fix them quickly and easily.

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Ian Hampton Ian Hampton

The Unity Runtime Fee: What a time.

This controversial new charge for games developed using the Unity Game Engine requires game developers to pay for each game download. It is currently only applied to games that surpass specific revenue and installation thresholds depending on the developer's Unity subscription type. The Unity Personal/Plus users will apply if annual revenue exceeds $200,000, AND if lifetime installs surpass 200,000 installs. Presumably, the install threshold applies to tackle freemium business models. Unity Pro/Enterprise customers need to pass a higher $1,000,000 annual revenue, or 1,000,000 lifetime installs.

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